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   Home: Artificial Intelligence: Games

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  • Amit's Thoughts on Path-Finding
    Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications. (Rating: 0.00 Votes: 0)   Rate It
  • ASCII Robot Soccer
    Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots. (Rating: 0.00 Votes: 0)   Rate It
  • Chinook
    Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records. (Rating: 0.00 Votes: 0)   Rate It
  • Game AI
    Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games. (Rating: 0.00 Votes: 0)   Rate It
  • GIB Research
    Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit. (Rating: 0.00 Votes: 0)   Rate It
  • Logistello
    Othello program written by Michael Buro. Publications, game records. (Rating: 0.00 Votes: 0)   Rate It
  • RoboCup: The Robot World Cup
    Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team. (Rating: 0.00 Votes: 0)   Rate It
  • Xconq
    Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL). (Rating: 0.00 Votes: 0)   Rate It

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