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Home: Artificial Intelligence: Games
- Amit's Thoughts on Path-Finding
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
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- ASCII Robot Soccer
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
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- Chinook
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
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- Game AI
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
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- GIB Research
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
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- Logistello
Othello program written by Michael Buro. Publications, game records.
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- RoboCup: The Robot World Cup
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
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- Xconq
Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL).
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