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Home: Programming: Graphics: Algorithms and Data Structures
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- 3D Coding Blackhole
A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include mathematical background, transformations, polygon filling, clipping, hidden surface removal, texture mapping, and shading.
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- A project on Graph Drawing: AGD-Library
The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
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- Chris Bregler's home page
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
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- Exaflop
Articles of interest to computer graphics.
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- FAQSYS
A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
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- Fast Line Drawing Algorithms by Po-Han Lin
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
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- Implicit Surfaces
3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
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- Levels of Detail and Polygonal Simplification
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
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- Map Projection
Very basic grey page with some useful links on map projection.
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- Modeling Ocean Waves using IFFTs
A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo.
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- Ray Tracing News
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
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Pages: 1 2 [>>]
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