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   Home: Programming: Graphics: Algorithms and Data Structures

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  Pages: 1 2 [>>]

  • 2D special effects
    A master thesis about various 2D special effects, with example movies. (Rating: 0.00 Votes: 0)   Rate It
  • 3D Coding Blackhole
    A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include mathematical background, transformations, polygon filling, clipping, hidden surface removal, texture mapping, and shading. (Rating: 0.00 Votes: 0)   Rate It
  • A project on Graph Drawing: AGD-Library
    The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet). (Rating: 0.00 Votes: 0)   Rate It
  • Chris Bregler's home page
    Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder (Rating: 0.00 Votes: 0)   Rate It
  • Exaflop
    Articles of interest to computer graphics. (Rating: 0.00 Votes: 0)   Rate It
  • FAQSYS
    A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats. (Rating: 0.00 Votes: 0)   Rate It
  • Fast Line Drawing Algorithms by Po-Han Lin
    Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA). (Rating: 0.00 Votes: 0)   Rate It
  • Implicit Surfaces
    3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links. (Rating: 0.00 Votes: 0)   Rate It
  • Levels of Detail and Polygonal Simplification
    "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine. (Rating: 0.00 Votes: 0)   Rate It
  • Map Projection
    Very basic grey page with some useful links on map projection. (Rating: 0.00 Votes: 0)   Rate It
  • Modeling Ocean Waves using IFFTs
    A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo. (Rating: 0.00 Votes: 0)   Rate It
  • Ray Tracing News
    An infrequent newsletter on ray tracing and general computer-graphics research and resources. (Rating: 0.00 Votes: 0)   Rate It
  Pages: 1 2 [>>]


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